Mac android emulator opengl

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I/biplane ( 2839): number of EGL configurations that match our preferred criteria: 1Į/EGL_emulation( 2839): tid 2852: eglCreateContext(919): error 0x3005 (EGL_BAD_CONFIG) I/biplane ( 2839): EGL: client apis OpenGL_ES I/biplane ( 2839): EGL: vendor Android version 1.4 Android META-EGL If my app attempts to create an OpenGL ES3 context however, using.Ĭontext = eglCreateContext(display, config, NULL, contextAttribs) This works splendidly as long as I use an OpenGL ES2 context. The emulator is using a Kernel-based Virtual Machine. It is using the CPU/ABI Intel Atom (x86) and I am using the host GPU. Android Emulator and OpenGL ES3: EGL_BAD_CONFIG - android I am running an Android Virtual Device on my Ubuntu host.